I'm trying to figure out where my character is while he's colliding with an object by using the contactPoint but it seems like contactPoint is calculated only once
![alt text][1]
[1]: http://s28.postimg.org/xwq8nwejx/img.jpg
White ones are the collision points normals in character's onCollisionStay and red ones for the floor's onCollisionStay but even though i'm at a different location it only shows me the first collision point. How can i make it to be calculated again?
If i jump and fall in another side of the floor it's re-calculated, but it doesnt change if i move left-right.
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