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How to use Best of contactPoints2d

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i am new, advanced thanks for help, i want to ask question that i am developing a game like a spider man when we throw a rope to any collider then i want that rope will be attached with hingejoint2d with that collider using contactpoints2d but i tryied my best but in vain because of limited knowledge any one help me I have watched all official tutorials also using UnityEngine; using System.Collections; public class TestCollision : MonoBehaviour { HingeJoint2D hingjoint1; //var sparks : ParticleEmitter; ParticleEmitter sparks; void OnCollisionEnter2D (Collision2D other){ if (other.gameObject.tag == "tire1") { rigidbody2D.velocity = Vector3.zero; //***************************************************** ContactPoint2D contact = other.contacts[0]; //contact = contact.normal; Vector3 pos = contact.point; gameObject.AddComponent (); gameObject.GetComponent ().connectedBody = other.gameObject.rigidbody2D; gameObject.GetComponent ().collideConnected = true; //hingjoint1.anchor = pos; gameObject.GetComponent ().anchor = pos; //gameObject.GetComponent ().connectedAnchor = pos; //gameObject.GetComponent ().normal = gameObject; //****************************************************** gameObject.rigidbody2D.isKinematic = true; //gameObject.rigidbody2D.isKinematic = false; // var rotation = Quaternion.FromToRotation(Vector3.down, contact.normal); // // // Instantiate(sparks, contact.point, rotation); Debug.Log ("Collision Enter"); Debug.Log (pos); } } }

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