I am using legacy particles for blood effects and so far I have splatters appear wherever the particles hit. In the OnCollisionEnter function there's ContactPoint types where you can check the direction of the face that was hit, same with raycasts and whatever. Is there any way to do this with particles? Or some other way of getting the face direction of what was hit? I tried launching raycasts from each individual particle toward the wall but the rotation is still never right.
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