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Cursor to move through a moving wire

I am creating a scene with power transmission lines. Between each two poles, wires are hanging. Each wire has physics properties. That is a wire moves regarding the wind and also the objects which...

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Point on mesh

i am making a unit, represented as unittransform, that considers any nearby mesh, concave or convex (probably separated into different pieces and different tags) And then goes through all of its...

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How can i get Contact Force?

Hey, The question is simple. Is there a way to getting contact force ? I tried to use getting velocity in OnCollisionEnter method. But it's giving velocity after the contact.

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How to contact a developer in the asset store?

Hello, It may sound like a noobs question... HOW DO I CONTACT THE DEVELOPER OF A THING I BOUGHT ON THE ASSET STORE? It's frustrating... i can't find any contact button. Please help me. Thank you, Ethan.

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Bullet not destroying on contact

using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { public int moveSpeed = 220; public Transform explosionPrefab; // Update is called once per frame void Update() {...

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How to open an internal file .vcf in C # to iPhone?

I need to open a vCard(.vcf) file that I previously stored on the device. Using Application.OpenURL I can not do it. Can someone help me?

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Mobile--Create Contact From App

I need a way to create a contact- or prompt to create a new contact with certain information. For example, if there is a phone number or an email, I want to be able to click on it and it will redirect...

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Is there any way to find the mesh triangles which are colliding with another...

I'm working on a task which requires me to highlight the perimeter of collision and the perimeter will change according the collision depth. For that I need to find the mesh triangles which are...

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Making contact joints less stiff.

Both the OpenDE engine and the Bullet Physics engine use the concept of ERP and CFM. - Error Reduction Parameter Constraint - Force Mixing This can be used on contacts, and other constraints, and makes...

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Normal of collision hit is moving downwards

I have a tank that is supposed to bounce with Unity´s reflect function. What I do, is that I check the collision contact, throw a raycast to that position and get the normal of the collider I hit, so...

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How is the default value of ContactFilter2D.isFiltering true?

I have a static ContactFilter2D like so protected static ContactFilter2D contact_filter; protected float self_destruct_timer; protected Vector3 direction; private float xward; protected virtual void...

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Find nearest contact point inside trigger

I have a sphere collider trigger and i need to find the closest contact point on various other colliders. - I've tried using "ClosestPointOnBounds" but have [read here][1] that the reason this isn't...

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Draw on area of contact

I have an object that goes through walls. however, just making it clip through it looks weird, so I want to add a black circle around the area where the object and the wall collide ![alt text][1] [1]:...

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Weird Contact Shadows in HDRP

Hi, I've just switched from UWRP to HDRP after finishing a couple of games with it but I've been experiencing a weird issue that contact shadows look weird. See the image below. How can I fix this?...

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Casting to detect collision includes trigger colliders

I am using a custom platformer physics script from a tutorial https://learn.unity.com/tutorial/live-session-2d-platformer-character-controller For my game, the player has a melee attack, and I figured...

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